By: Infocom
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The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.
Apple II · November 1981
North america · Month · Full release · IGDB
TRS-80 · November 1981
North america · Month · Full release · IGDB
PDP-11 · June 1982
North america · Month · Full release · IGDB
Atari 8-bit · 1983
North america · Year · IGDB
Commodore C64/128/MAX · 1983
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DOS · 1983
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Commodore Plus/4 · 1984
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Commodore 16 · 1984
North america · Year · IGDB
Mac · 1984
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TRS-80 Color Computer · 1984
North america · Year · IGDB
Atari ST/STE · 1985
North america · Year · IGDB
Tatung Einstein · 1985
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Amstrad CPC · 1986
Europe · Year · IGDB
Amiga · 1986
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Amstrad PCW · 1986
Europe · Year · IGDB
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Main game