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Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren't always clear-cut. You can avoid the baddies, which may be the best option, as killing them costs you some energy - this reduces the significance of the points system.
DOS · 1994
Worldwide · Year · IGDB
Amiga · 1995
Worldwide · Year · IGDB
Super Nintendo Entertainment System · 1996
Worldwide · Year · IGDB
PlayStation · 1997
Japan · Year · IGDB
Sega Saturn · 1997
Worldwide · Year · IGDB
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