By: RubyRack Games
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You build it with your hands. Uptime drops you onto the floor of your own cloud provider, first person. Buy the servers, carry them to the rack, seat them with a satisfying click. Run the cable yourself: pull it off the spool, find the port, watch it lay across the floor with real sag. Power on. Sign your first customer. Underneath all of it is a real simulation. Every server, switch, cable and port is a live entity in a deterministic engine, not set dressing, not a bar filling up. When something breaks, it breaks because the model says it should.
Linux · Jul 17, 2026
Worldwide · Exact date · Early access · IGDB
Mac · Jul 17, 2026
Worldwide · Exact date · Early access · IGDB
PC (Microsoft Windows) · Jul 17, 2026
Worldwide · Exact date · Early access · IGDB
Catalog sources
15 achievements available.

Run a fleet of 1,000 hosts at once.
LockedSteam

Hidden until unlockedSteam

Keep every cabled rack on site at 90+ average neatness.
LockedSteam

Serve 100 active customers at once.
LockedSteam

Resolve a customer-impacting incident in under five minutes.
LockedSteam

Hidden until unlockedSteam

Push 100 Gbps of aggregate egress.
LockedSteam

Survive a market-shock event without going broke.
LockedSteam

Cross one megawatt of provisioned power.
LockedSteam

Run at least 8 data cables with none draped on the floor.
LockedSteam

Bond a single logical link to 100 Gbps.
LockedSteam

Move a petabyte of traffic in a single run.
LockedSteam

Get a fully-cabled rack to a neatness score of 95.
LockedSteam

Light up one terabit of WAN capacity.
LockedSteam

Serve 1,000 active customers at once.
LockedSteam
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