By: TensionGames
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Tuggowar is the big-brain deckbuilding duel. Engage in tense combat on a solarpunk frontier. Assemble your deck turn by turn, discover powerful card combos, disrupt the enemy strategy, and pilot your well-oiled war machine to victory!
PC (Microsoft Windows) · Mar 24, 2025
Worldwide · Exact date · Full release · IGDB
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146 achievements available.

Mission 11 - Add 5 cards with Shopkeeper.
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Mission 11 - Add an Action card with Shopkeeper and play it in the same turn.
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Mission 11 - Add 2 copies of Veil of Philantropy in one turn (a buy counts).
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Mission 12 - Update a Coal to a Gas.
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Mission 12 - Update a Yuri to a Fighter.
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Mission 13 - Add a an Update with Retriever.
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Mission 13 - Update a Retriever.
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Mission 13 - Add a Fighter with Retriever.
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Mission 14 - Add a card with Sky Crane.
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Mission 14 - Update a Sky Crane.
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Mission 14 - Burn Out a Sky Crane.
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Mission 15 - Buy Scale Up.
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Mission 15 - Add a Fighter with Retriever.
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Mission 15 - Add a Fighter with Shopkeeper.
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Mission 15 - Update a Coal to an Oil.
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Mission 21 - Draw a Draw card with Scientist.
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Mission 21 - Draw 2 Draw cards with a Scientist.
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Mission 21 - Draw 2 Scientists with a Veil of Philantropy.
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Mission 22 - Discard 4 Infantries with Venture.
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Mission 22 - Draw 4 cards with a Refuel.
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Mission 22 - Don't break the Hostiles on the Map before turn 10.
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Mission 23 - Support Research Expedition.
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Mission 23 - Max out Research Expedition.
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Mission 23 - Support 3 Research Expeditions in one turn.
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Mission 23 - Play 10 Research Expeditions over 2 turns, 5 of which Supported.
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Mission 24 - Add an Action and a Unit with Industrialist.
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Mission 24 - Add 10 cards with Industrialist.
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Mission 24 - Win without buying Units.
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Mission 25 - Play a Planned Obsolescence.
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Mission 25 - Use Planned Obsolescence on Industrialist.
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Mission 25 - Play 2 Planned Obsolescence in one turn.
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Mission 25 - Play 4 Planned Obsolescence in one turn.
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Mission 31 - Clean (Destroy) all your Coal.
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Mission 31 - Destroy a Yuri with Cleanup Crew.
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Mission 31 - Win with 20 or fewer cards in your Deck (total).
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Mission 32 - Draw 2 cards with Mobile Lab.
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Mission 32 - Draw 6 cards with Mobile Lab in one turn.
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Mission 32 - Win without any Basic Units in your Deck.
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Mission 33 - Use Double Down on an Action.
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Mission 33 - Support Double Down to make a real copy.
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Mission 33 - Burn Out a Shadow Copy.
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Mission 33 - Max out Windmills.
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Mission 34 - Support a Destroyer 2 times.
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Mission 34 - Copy a Destroyer with Double Down.
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Mission 34 - Add Support with a Mobile Lab and then draw 2 cards with a Mobile Lab in the same turn.
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Mission 35 - Collect 5 Support.
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Mission 35 - Support 2 Destroyers 2 times in one turn.
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Mission 35 - Use 10 Support on Units in one turn.
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Mission 35 - Win with only Actions and Buildings in your Deck.
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Mission 41 - Play 5 Field Generators.
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Mission 41 - Play 5 Field Generators in the first 15 turns.
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Mission 41 - Play a Field Generator 5 times in the first 15 turns.
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Mission 42 - Draw an Action card with Director.
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Mission 42 - Get Support from 2 Directors in one turn.
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Mission 42 - Draw a Creeping Barrage with Director.
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Mission 43 - Armsdealer an Infantry.
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Mission 43 - Armsdealer 3 Infantries.
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Mission 44 - Buy a Tactical Unit with 3 Attack.
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Mission 44 - Buy a Tactical Unit with 4 Attack.
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Mission 44 - Attack for 10 with Tactical Units in one turn.
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Mission 44 - Win on turn 15 or earlier.
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Mission 45 - Max out War Innovation.
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Mission 45 - Deploy 4 Mines in a row.
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Mission 45 - Buy 3 War Innovations in one turn.
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Mission 45 - Attack for 20 in one turn.
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Mission 51 - Build 2 Embassies.
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Mission 51 - Counterfeit 3 cards.
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Mission 51 - Play an E.M.P. that destroys none of your cards.
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Mission 52 - Use Radar to speed up Embassy.
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Mission 52 - Finish 3 Embassies in the first 10 turns.
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Mission 52 - Protect 3 Embassies with Nation and 3 Mines.
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Mission 53 - Draw a card with Study the Enemy.
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Mission 53 - Draw 3 cards with Study the Enemies in one turn.
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Mission 53 - Draw 5 cards with Study the Enemies in one turn.
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Mission 54 - Collect all Windmills on the Map.
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Mission 54 - Scout the whole Enemy Shop.
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Mission 54 - Counterfeit the whole Enemy Shop.
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Mission 55 - Scout 9 Enemy Tier cards.
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Mission 55 - Buy 9 different Intel cards.
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Mission 55 - Add 9 Energy with Embassies in one turn.
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Mission 55 - Draw 9 cards with Study the Enemies in one turn.
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Mission 55 - Add 9 new cards to your Shop.
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Mission 61 - Power Watermill with Dividend.
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Mission 61 - Buy Superpower and War Machine in the same turn.
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Mission 62 - Jump-start a Dividend with Informant.
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Mission 62 - Jump-start a Supply Line with Informant.
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Mission 62 - Draw a starting Hand of 10 cards or more.
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Mission 63 - Draw 3 cards with a Rogue Scientist.
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Mission 63 - Draw 6 cards with Rogue Scientists in one turn.
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Mission 64 - Play a Change Manager and buy 2 Tier cards.
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Mission 64 - Play 3 Change Managers in one turn.
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Mission 65 - Play 3 Research Projects.
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Mission 65 - Copy a Research Project with Double Down.
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Mission 65 - Buy 5 Tier cards in one turn.
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Mission 65 - Draw your whole Deck and win that turn.
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Mission 71 - Tech up (Buy Nation) on the first turn.
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Mission 71 - Use Manage Arsenal on Dubious Alliance.
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Mission 71 - Burn Out a Dubious Alliance and then draw your whole Deck.
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Mission 72 - Use Disposal Service on a Resource, Unit and Action.
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Mission 72 - Don't break the Hostiles on the Map.
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Mission 72 - Add 5 Dubious Alliance to the Enemy's Deck.
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Mission 73 - Attack with 2 Corrupt Troops in one turn.
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Mission 73 - Destroy an Enemy Oil with Carbon Tax.
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Mission 73 - Destroy 3 Enemy Oil with Carbon Tax.
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Mission 74 - Use Trojan Horse on a Resource, Unit and Action.
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Mission 74 - Burn Out a Dubious Alliance.
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Mission 74 - Burn Out a card stolen with Trojan Horse.
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Mission 74 - Win without buying Action cards except Trojan Horse.
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Mission 75 - Use Trojan Horse on 3 different Action cards.
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Mission 75 - Trigger Free Radicals with a destroyed card.
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Mission 75 - Trigger Free Radicals with a destroyed Land.
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Mission 75 - Trigger Free Radicals by launching a Nuclear Missile.
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Mission 81 - Capture the first High Ground without adding basic Units.
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Mission 81 - Support Tanya with Supply Drop.
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Mission 81 - Destroy a Supply Drop.
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Mission 81 - Use Blast Expert to destroy the Enemy High Ground.
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Mission 82 - Buy Divest.
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Mission 82 - Buy 3 Divest.
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Mission 82 - Win without any Production cards except Divest.
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Mission 83 - Destroy 2 cards with Parts Dealer.
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Mission 83 - Add a Tier 1, Tier 2 and Tier 3 card with Parts Dealer.
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Mission 83 - Win without cards the Enemy added to your Deck.
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Mission 84 - Add 3 Protectionisms.
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Mission 84 - Win with a 5 Attack Creeping Barrage in your Deck.
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Mission 84 - Prevent the Enemy from adding any cards to your Deck.
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Mission 85 - Update a Supply Drop.
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Mission 85 - Update a Protectionism.
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Mission 85 - Support Update 2.0.
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Mission 85 - Trigger Free Radicals with Divest.
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Mission 85 - Prevent E.M.P. from destroying any of your cards other than Protectionism.
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Mission 91 - Protect your Nation with an Outpost.
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Mission 91 - Draw a card with an Outpost.
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Mission 91 - Launch a Nuclear Missile.
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Mission 91 - Draw 4 cards with an Outpost.
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Mission 92 - Discard an Enemy Coal with Pump & Dump.
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Mission 92 - Add a Coal to the Enemy's Deck.
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Mission 92 - Add 3 Coal to the Enemy's Deck.
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Mission 93 - Build a World Trade Center in Range of a Land with Defense.
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Mission 93 - Skip 3 Build or Cooldown turns with World Trade Center on the same turn.
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Mission 94 - Add an Explosive to the Enemy's Deck.
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Mission 94 - Add 5 Explosives to the Enemy's Deck.
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Mission 94 - Max out Explosives in the Enemy's Deck.
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Mission 95 - Destroy a card with Hypersonic Weapon.
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Mission 95 - Destroy a card of cost 6 or more with Hypersonic Weapon.
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Mission 95 - Double Strike with Hypersonic Weapon.
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Mission 95 - Hoard 20 Money until the turn you win.
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Community notes