By: Toaplan, Ving Co., Ltd.
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Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three. There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton.
Arcade · Feb 1, 1992
Japan · Exact date · IGDB
Arcade · June 1992
Worldwide · Month · IGDB
FM Towns · April 1993
Japan · Month · IGDB
Catalog sources
18 achievements available.

Accumulate a thousand deaths
LockedSteam

Play a hundred games
LockedSteam

One Credit Clear
LockedSteam

One Credit Clear without assistance
LockedSteam

Completed the game in Co-Op using one credit clear each player
LockedSteam

First death of many achieved
LockedSteam

Completed the first stage
LockedSteam

Completed the first stage without assistance
LockedSteam

Completed the second stage
LockedSteam

Completed the second stage without assistance
LockedSteam

Completed the third stage
LockedSteam

Completed the third stage without assistance
LockedSteam

Completed the fourth stage
LockedSteam

Completed the fourth stage without assistance
LockedSteam

Completed the fifth stage
LockedSteam

Completed the fifth stage without assistance
LockedSteam

Completed the game.
LockedSteam

Completed the game without assistance
LockedSteam
Community notes

Main game