Tom Clancy's Splinter Cell: Chaos Theory
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Even if the basic premise of every level is similar the actual design is different and more linear than in the console/PC version. Also one of the seven levels is completely new. Another big change are the controls: walking, fighting and performing acrobatic tricks use the control pad and buttons. But for moving the camera the player has to use the touch screen - which practically means he can't do both at the same time. He also activates his gadgets, e.g. night vision, there. The lockpicking mini game uses the stylus.
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Complete release history (2)
N-Gage · Mar 23, 2005
North america · Exact date · IGDB
N-Gage · Mar 28, 2005
Europe · Exact date · IGDB
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