A top-down roguelite inside one sealed chamber. Ten levels, one hundred waves, and upgrades that compound into something the facility was not built to contain. The run ends when you break — or when the reaction does.
32 achievements available.

Destroy 15 enemies in a single detonation.
LockedSteam

Destroy 30 enemies in a single detonation.
LockedSteam

Reach Overload cycle 5 after the Overseer falls.
LockedSteam

Have 8 echoes firing at once.
LockedSteam

Destroy the Overseer without taking damage in the final wave.
LockedSteam

Reach wave 50 without taking damage.
LockedSteam

Clear an entire level without taking damage.
LockedSteam

Win a run without taking a single point of damage.
LockedSteam

Win a run with each weapon alone.
LockedSteam

Win a run having fired nothing but the Hex Launcher.
LockedSteam

Destroy 100,000 enemies in total.
LockedSteam

Destroy 10,000 enemies in total.
LockedSteam

Win a run with 12 upgrades or fewer.
LockedSteam

Win a run without accepting a single Protocol.
LockedSteam

Hold 40 upgrades in one run.
LockedSteam

Destroy the Overseer.
LockedSteam

Start 25 runs.
LockedSteam

Win a run having fired nothing but the Pulse Rifle.
LockedSteam

Win a run having fired nothing but the Scatter.
LockedSteam

Win a second run. The first one could have been luck.
LockedSteam

Stack 8 upgrades sharing one tag in a single run.
LockedSteam

Win a run in under 35 minutes.
LockedSteam

Reach wave 10.
LockedSteam

Reach wave 100.
LockedSteam

Reach wave 20.
LockedSteam

Reach wave 30.
LockedSteam

Reach wave 40.
LockedSteam

Reach wave 50.
LockedSteam

Reach wave 60.
LockedSteam

Reach wave 70.
LockedSteam

Reach wave 80.
LockedSteam

Reach wave 90.
LockedSteam
Community notes