By: Arcen Games
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From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others. As the last remaining Hydral, it is up to you to create a lasting federation of planets and usher in an era of peace and prosperity to the solar system. Bring spacefaring technology to underdeveloped societies, manipulate their economies, political systems, and diplomatic relations. Do whatever it takes to end strife in your solar system. Remember, when helping civilizations evolve, sometimes they evolve faster when a large multi-headed monster is glaring menacingly at them.
Linux · Apr 18, 2014
Worldwide · Exact date · IGDB
Mac · Apr 18, 2014
Worldwide · Exact date · IGDB
PC (Microsoft Windows) · Apr 18, 2014
Worldwide · Exact date · IGDB
Catalog sources
79 achievements available.

Win the game while holding at least one space outpost, and no other races holding any.
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Defeat four Burlust Warlords in duels in one game.
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Die in battle, thus losing the game. Every story's different, give it another try!
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Win the game on "Easy" Combat Difficulty.
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Win the game on "Easy" Strategic Difficulty.
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Win a Betrayal game on Easy strategic difficulty.
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Win an Invasion game on Easy strategic difficulty.
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Have at least 8 distinct diseases occur in one game.
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Win a game after a Fear Empire has formed.
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Unlock 8 of the unique Hydral technology items.
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Win the game with all 8 races in the Federation.
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Win the game on "Harder" Combat Difficulty.
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Win the game on "Hard" Strategic Difficulty.
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Win a Betrayal game on Hard strategic difficulty.
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Win an Invasion game on Hard strategic difficulty.
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Win the game on "Normal" Combat Difficulty.
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Win the game on "Normal" Strategic Difficulty.
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Win a Betrayal game on Normal strategic difficulty.
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Win an Invasion game on Normal strategic difficulty.
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Win the game while having less than 0 influence over every living race.
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Win a game without ever doing any contracts or political deals to suppress the Anti-Federation Alliance.
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Win a game without ever failing a contract.
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Win a game without doing any Friendly Actions.
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Win a game with no planets ever changing hands between races.
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Win a game without ever doing any Planetary Advice contracts on any planet.
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Win a game without unlocking any additional Hydral Technology.
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Win the game on "You Are So OP" Combat Difficulty.
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Win a game after a Perfect Utopia formed.
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Win the game while having more than 0 influence over every living race.
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Prevent the Evucks from igniting a gas giant, after they start the countdown.
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Have a Ring World get destroyed by either the Acutians or the Evucks.
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Win a game after the Society of Gentle Persons has formed.
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Win a game after the Solar Axis Pact has formed.
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Win a game after a Technocracy has formed.
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By your own actions, scare 10,000 ships into trying to run away (across any number of games).
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Win a game after the Thoraxian Protectorate has formed.
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Win a game after the Trifecta Of Superiority has formed.
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Win a game with at least two races having left the Federation to join The Betrayed.
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Win a game after the Union Of Independent States has formed.
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Win the game on "Hard" Combat Difficulty.
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Win a game after bringing spacefaring technology to 7 planets.
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Win a game started with the Acutians.
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Win a game started with the Andors.
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Win a game started with the Boarines.
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Win a game started with the Burlusts.
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Win a game started with the Evucks.
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Win a game started with the Peltians.
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Win a game started with the Skylaxians.
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Win a game started with the Thoraxians.
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Win a Betrayal game having controlled no more than 10 armadas.
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Win a Betrayal game having controlled no more than 4 armadas.
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Win a Betrayal game having controlled no more than 6 armadas.
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Win a Betrayal game having controlled no more than 8 armadas.
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Win a Betrayal game without ever having one of your planets or outposts captured by another race.
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Win a Betrayal game without ever having one of your planets captured by another race.
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Win a Betrayal game without using credits to create or upgrade armadas, instead relying entirely on resources for that.
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Win the game while a Pirate Empire still exists.
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Win a game in which no pirate bases were destroyed.
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Win an Invasion game after the Obscura owned at least 4 planets.
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Win an Invasion game after the Obscura owned at least 6 planets.
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Win an Invasion game without the Obscura ever capturing an outpost.
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Win an Invasion game without the Obscura ever taking a second planet.
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Win a Tech Race game.
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Win a Tech Race game with all eight races surviving.
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Win a Tech Race in concert with another race.
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Win a game after launching a Planetcracker with the Acutians (and thus having everyone else hate you).
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Win the game with only the Acutians, Burlusts, and Thoraxians in the Federation.
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Win the game with no more than 4 planets still intact.
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Win a Betrayal game with no more than 4 planets left intact.
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Win an Invasion game with no more than 4 planets left intact.
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Win the game with only the Acutians still alive.
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Win the game with only the Andors still alive.
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Win the game with only the Boarines still alive.
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Win the game with only the Burlusts still alive.
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Win the game with only the Evucks still alive.
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Win the game with only the Peltians still alive.
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Win the game with only the Skylaxians still alive.
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Win the game with only the Thoraxians still alive.
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Win the game with only the Skylaxians, Andors, and Peltians in the Federation.
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Community notes

Main game