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Spellrazor

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If you miss the days of creepy, sinister, neon-tinged arcade games (especially the early work of Eugene Jarvis) that reward deep knowledge and skillful play, then this game is for you. Spellrazor is an early-1980s-tinged Rogue-meets-Defender/Berzerk arcade-adventure game with (gulp) 27 fire buttons, auto-targeting, a bunch of secrets and a rather creepy meta-story. Being a conversion of a semi-mythical arcade game developed by Duncan Bower in 1981, this version includes the unusual in-game development/debugger console which exposes the weird, glitchy nightmare of the game's mythology.