SNK vs. Capcom: SVC Chaos
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SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
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Complete release history (8)
Arcade · Jul 24, 2003
Worldwide · Exact date · Full release · IGDB
Neo Geo AES · Nov 13, 2003
Worldwide · Exact date · Full release · IGDB
PlayStation 2 · Dec 23, 2003
Japan · Exact date · Full release · IGDB
Xbox · Sep 28, 2004
Japan · Exact date · Full release · IGDB
Xbox · Oct 7, 2004
North america · Exact date · Full release · IGDB
Xbox · Mar 18, 2005
Europe · Exact date · Full release · IGDB
PlayStation 2 · May 1, 2005
Europe · Exact date · Full release · IGDB
Xbox · May 13, 2005
Australia · Exact date · Full release · IGDB
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