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Rushmark is a competitive 2D speedrunning platformer in which every course, every Marathon and Survival has its own online leaderboard. Every personal best goes on the board, and players can pull any entry off it to race that player's recorded run as a ghost, or watch it to see how the course was beaten. A season ranking scores players across every board, so losing a single course to another player costs season standing, and each season pays out cosmetic skins that are never awarded again once it closes. The courses are short and fixed, cleared in under thirty seconds once learned, and set in a cyberpunk underworld. There is no health bar: touching a hazard ends the attempt, and a restart is instant. The move set is run, jump, an eight-way dash, a wall kick and an area burst. The dash is also the main attack: on the ground it recharges after a short cooldown, but in the air the player gets only one, and dashing through an enemy restores it. The game has ten timed courses, an endless Survival mode that speeds up the longer a run lasts, and three Marathons that chain courses back to back.
PC (Microsoft Windows) · Oct 27, 2026
Worldwide · Exact date · Full release · IGDB
Android · Nov 17, 2026
Worldwide · Exact date · Full release · IGDB
Catalog sources
27 achievements available.

Finish Course 1.
LockedSteam

Finish Course 10, where one mistimed step ends the run.
LockedSteam

Finish Course 11, committing at speed to a line you couldn't see.
LockedSteam

Finish Course 12 with only one dash to your name.
LockedSteam

Finish Course 13, kicking your way across instead of up.
LockedSteam

Finish Course 14 with every gun in the room pointed at you.
LockedSteam

Finish Course 15 without a floor to land on.
LockedSteam

Finish Course 2.
LockedSteam

Finish Course 3, where every threat is part of the move.
LockedSteam

Finish Course 4 without losing your speed.
LockedSteam

Finish Course 5, where the fight is the climb.
LockedSteam

Finish Course 6, chaining kick after kick after kick.
LockedSteam

Finish Course 7, clearing every anchor gate along the way.
LockedSteam

Finish Course 8, the long way down.
LockedSteam

Finish Course 9 without ever touching solid ground.
LockedSteam

Finish Marathon 11-15: all five Season 2 courses back to back, without dying.
LockedSteam

Finish Marathon 1-10: all ten courses back to back, without dying.
LockedSteam

Finish Marathon 1-15: every course back to back, without dying.
LockedSteam

Finish MARATHON 1-5 in a single run, without dying.
LockedSteam

Finish MARATHON 6-10 in a single run, without dying.
LockedSteam

Finish Course 1 in under 13.00 seconds.
LockedSteam

Clear Course 13 under its par time. Awards the ION WAKE trail.
LockedSteam

Clear Course 15 under its par time. Awards the AFTERBURN trail.
LockedSteam

Finish Course 5 in under 18.90 seconds.
LockedSteam

Finish Course 9 in under 8.50 seconds.
LockedSteam

Survive 10 sections in a single Survival run.
LockedSteam

Survive 25 sections in a single Survival run.
LockedSteam
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