By: Videoludid, Abiding Bridge
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A procedural Metroid-like with no fights, focused on exploration and route-planning, in which you play a mouse trying to escape from an ever-changing house. Each run is a compact Metroid-like experience, in which you will find upgrades to explore the house differently each time. From a magnetic grapple to reach a metallic faucet, to a rideable rocket that can burst through the glass blocking the way, you will find many upgrades, each with its own uses. You must adapt to the tools in your possession to determine where you can go, the thrill of the game coming both from the platforming mastery, but also from the mental mapping of where you can go in the house at any given time. When you obtain a new item, you need to update this mental map to determine the best possibilities, optimize your path, and decide where to go next to maximize the chances to exit quickly. The ability to follow an efficient path is important during races, in which all the competing players will have the same game configuration and must exit the house as fast as they can. But the game is also designed to be enjoyed solo and slowly, thanks to a single-player progression that lets each player discover the challenges at their own pace.
PC (Microsoft Windows) · Nov 25, 2025
Worldwide · Exact date · Full release · IGDB
Catalog sources
50 achievements available.

Don't touch the floor in the babyroom for an entire run.
LockedSteam

Give some bath soap to Bona with broken glass in it.
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Activate the Workshop machine before talking to Coli.
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Set the correct temperature before knowing the desired value.
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Finish the Curvy Corridor challenge.
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Complete Day 1 and meet a buddy.
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Complete Day 10 and question the fundamentals of physics.
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Complete Day 2 and explore the first floor.
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Complete Day 3 and explore more rooms.
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Complete Day 4 and explore the whole house.
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Complete Day 5 and get lost.
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Complete Day 6 and ignore how Miko used the microwave.
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Complete Day 7 and live your best pirate life.
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Complete Day 8 and ignore what Naro ate.
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Complete Day 9 and lose your mind.
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Finish the Insanity Asylum challenge.
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Finish the Mystery Mansion challenge.
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Finish the Shady Shelter challenge.
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Finish the Unmapped Manor challenge.
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Break the baby monitor before Fura asks you to.
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Give the smelly tree to Puro after the perfume.
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Stay in the air for 30 seconds.
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Set the temperature too high for Justine.
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Listen to the whole track of the Grungypoupouz.
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Have 99 pins pinned on wood in one room.
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Wash everything in one machine cycle.
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Start heating the water before giving an onion to Mati.
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Find all of Naro's peanuts before talking to him.
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Finish a run in the full house without asking for a hint.
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Finish a run in the full house in one sitting without getting hit.
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Open all presents and complete all quests.
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Make Polo apologize for not recognizing you.
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Make Polo refuse your hot cup of coffee.
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Give some milk to Popi.
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After her letter has been sent, print a kitsch picture for every child of Homa.
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Open a check that the game didn't expect you to reach yet following the current logic level.
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Replay a challenge.
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Reveal a treasure chest before you find its chart.
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Ride the rocket for 9 seconds.
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Get a speedrun medal for the Disorderly Dwelling challenge
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Get a speedrun medal for the Full House challenge
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Get a speedrun medal for the Mad Abode challenge
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Get a speedrun medal for the Nomad Mice challenge
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Get a speedrun medal for the Pirate Paradise challenge
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Get a speedrun medal for the Portal Palace challenge
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Get a speedrun medal for the Twisted Estate challenge
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Start the fireplace in an unconventional way.
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Ask Vyna for a hint, then invalidate it.
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Rock a horse.
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Make a child refuse a tablet.
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