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A traffic-management puzzle game in which the player designs the transport network of a growing city. Houses and workplaces appear over time, and the player connects them by building roads so that residents can commute. A queue forms at every destination, and a run ends when one of those queues overflows. Each night the city adds new houses and destinations, so the player has to keep extending and reworking the network. As the city grows, more transport options become available: buses, trams, river boats and underground lines. The campaign is set in 12 cities: London, Las Vegas, Venice, Rio de Janeiro, Stockholm, Mexico City, San Francisco, Amsterdam, Hong Kong, New York, Medellin and Tokyo . Each city has its own geography and its own set of transit modes. Venice has water buses, Las Vegas has an elevated monorail instead of an underground, and Stockholm uses boats instead of trams. Besides the campaign there is a Sandbox mode with no fail state and unlimited resources, and a Custom mode where the player chooses the terrain, the available transit modes and the growth rate.
Mac · Aug 15, 2026
Worldwide · Exact date · Full release · IGDB
iOS · Sep 30, 2026
Worldwide · Exact date · Full release · IGDB
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