Missile Command
By: Atari, Atari Corporation, Sega, Taito
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As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.
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Complete release history (5)
Arcade · July 1980
Japan · Month · Full release · IGDB
Arcade · July 1980
North america · Month · Full release · IGDB
Arcade · Q3 1980
Europe · Quarter · Full release · IGDB
Commodore C64/128/MAX · 1983
Europe · Year · Full release · IGDB
Atari ST/STE · 1987
North america · Year · Full release · IGDB
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