Kill.Switch
By: Namco, Hip Interactive
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- #14.7K
- Drop rate
- 0%
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- Main story
- —
- Complete
- 7h
Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.
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Technical details
Provider-attributed genres, platforms, modes, languages, and release records.
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Complete release history (5)
PlayStation 2 · Oct 28, 2003
North america · Exact date · Full release · IGDB
Xbox · Oct 28, 2003
North america · Exact date · Full release · IGDB
PlayStation 2 · Feb 2, 2004
Europe · Exact date · Full release · IGDB
PC (Microsoft Windows) · Mar 3, 2004
North america · Exact date · Full release · IGDB
PC (Microsoft Windows) · Mar 31, 2004
Europe · Exact date · Full release · IGDB
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Playtime estimates
IGDB · 1 sample
- Quick
- 2h
- Main story
- —
- Complete
- 7h
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