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Keep Her Safe is a survival shooting game. Gather resources, fortify your base, and withstand zombie hordes to keep the rocket project alive and bring an end to the acid rain apocalypse. Besides the hard life in wasteland, you can also chill up with friends in different multiplayer gameplays.
PC (Microsoft Windows) · Aug 19, 2026
Worldwide · Exact date · Early access · IGDB
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49 achievements available.

Fast food, tears, fat, and laughter—you've tasted them all.
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Rabbit, wolf, and ape—the animal kingdom's three biggest villains, all taken down.
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Hope ran a hand over your work. You still have a long way to go, but... it'll do.
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Don't let the zombies in.
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Work out today, or turn into a zombie tomorrow.
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Rex nodded in approval. Not bad—better than my brother, at least.
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The moment the wooden hammer came down, you could have sworn you were making furniture.
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With 10 wins, you're officially the best football-playing chicken in the wasteland.
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No assembly-line worker could keep up with you—you're an assembly-line rooster.
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The lights flickered twice but stayed on—and that counts as a win.
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With the whole camp lit up, night feels a little less frightening for the first time.
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No return trip included—but here you are.
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The ticket was cheap—just a few lives.
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Your first football victory—Pike was so excited he blew his whistle clean across the field.
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When the first zombie drops, you're surprised to find yourself a little excited.
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Normal difficulty? Only slightly better than being chased by zombies.
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Fight, tank, run—you can do it all. You're the strongest chicken in the wasteland.
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One in every direction. Wherever the zombies come from, they're getting shot.
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From crown to talons, you're a walking arsenal.
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Score your first personal goal in a football match.
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Score 100 personal goals in football matches.
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Score 200 personal goals in football matches.
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Score 25 personal goals in football matches.
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Score 50 personal goals in football matches.
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Score 500 personal goals in football matches.
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Victories can make a hat trick too—just win three matches.
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The door shut behind you. The key is in your hand—but you don't want out.
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You bought a place in hell, lived there for 100 days, and your landlord is a zombie.
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You counted them—enough to fill a football stadium. Good thing none of them were alive.
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What can a million Cluck Coins buy in the wasteland? Maybe one more tomorrow.
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Your deeds have become a glorious legend!
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Dawn is almost here, but you can't shake the feeling it's about to get darker.
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At least dawn on Normal difficulty is bright.
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Wake up. This isn't a dream—it's worse.
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Have the same nightmare a hundred times, and it becomes routine.
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The first wave was just saying hello—there'll be more.
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Wave 100. You felt for your head—still there.
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The zombies scored a zero; you gave yourself a thumbs-up.
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You've picked up enough junk to open three scrapyards.
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As thick as a turtle's shell—but you run faster than a turtle, and that's enough.
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The moment you put it on, you felt ready to test it against a wall.
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You weighed it in your hands—it just felt different. The zombies thought so too.
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Now you finally understand why Pike keeps saying the house always needs fixing.
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Patch it up and it'll last another three years. In the apocalypse, patches are always in fashion.
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When the zombies hit it, they sound like they've run into a mountain.
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After 100 pulls, Pike says your gambling habit is harder to cure than zombification.
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Pike has to ask: Are we defending the camp, or building the Great Wall?
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Standing in the middle of camp, you feel like the lord of a medieval castle.
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You built sandcastles at the beach as a kid; now you stack sandbags at the end of the world—now that's progress.
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