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You wake inside an unfinished comic, with paper underfoot and ink lines all around. Trace outlines by hand in your sketchbook to create tools and weapons. Every stroke costs ink, and your accuracy matters.
Mac · Oct 27, 2026
Worldwide · Exact date · Full release · IGDB
PC (Microsoft Windows) · Oct 27, 2026
Worldwide · Exact date · Full release · IGDB
Catalog sources
48 achievements available.

Cast the Aegis glyph. A shield drawn in ink.
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Set foot in all six regions, from Panel One to The Bleach.
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Draw every non-glyph blueprint in the book at least once.
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Open all 24 lucky chests.
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Complete the main journey and every optional quest.
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Beat the Blot King in his puddle arena. He splits. Keep hitting.
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Open ten lucky chests.
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Play on the same page as somebody else.
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Four players in one world at the same time.
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Bring a boss down together with at least one other player.
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Cast the Ember glyph. A little fire from your fingertips.
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Your ink ran out. It happens to everybody. Now redraw yourself.
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Draw the Eraser Blade. It cuts the thing that rubs out.
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Open your first lucky chest.
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Send your first creature back into the inkwell.
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Survive your first night on the page.
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Re-ink your first obelisk. Another anchor on the page.
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You traced a blueprint, and the thing you drew is really in your hand.
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Buy all three flask upgrades. Sixty more ink to spend.
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Four wall panels, a door, a floor. That counts as a house.
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Beat the Ink Mother in her nest. Somebody has to stand in the light.
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Go back after the credits. The page is still yours.
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Put 250 creatures back into the ink.
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Re-ink every obelisk on the page.
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Beat a Scribbleling, a Blotling, a Waspling, a Crayon Golem, an Untinted and a Snippet.
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Draw a bonfire and set it down. The camp's fire does not count.
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Tear a hundred Snippets apart in The Void.
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Trace 25 blueprints perfectly.
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Trace a blueprint perfectly.
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Ember, Span, Aegis and the Last Page. The portal opens.
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Trade ten times with the Doodle Merchant. Goods for goods, nothing for free.
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Personally help restore all twelve Lost Sketches.
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Personally help restore all four Camp pictures, across any worlds.
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Help restore your first Lost Sketch and preserve it in the world album.
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Personally help restore all four Memory pictures, across any worlds.
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Help restore a Lost Sketch together with another contributing player.
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Personally help restore all four Wild pictures, across any worlds.
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Cast the Span glyph and draw a bridge into the world.
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Fill the ink bar to tier two. The sketchbook gets thicker.
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Reach tier three. Now the glyph pages start making sense.
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Reach tier four. That takes four re-inked obelisks.
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Reach tier five: six obelisks and the Ink Mother down.
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Draw all five: blade, spear, bow, axe, pick.
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Finish the opening chapter.
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The portal ring is closed. Now the glyphs.
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Beat THE ERASER at the heart of The Void. The page is yours.
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Step through the portal into The Void.
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Reach day seven. Still making your mark.
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