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Halve the blocks into two equal parts and solve the unique puzzles in a game with a blueprint visual style and meditative music
Linux · Apr 11, 2024
Worldwide · Exact date · Full release · IGDB
PC (Microsoft Windows) · Apr 11, 2024
Worldwide · Exact date · Full release · IGDB
Mac · Jul 9, 2024
Worldwide · Exact date · Full release · IGDB
Catalog sources
52 achievements available.

Buy the hint on level 1 “Exit”
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Collect all dark lights in campaign levels
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Set a custom texture for any game object
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Inspect level 6 “Ocean” from the maximum scale 5 seconds
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Inspect level 12 “Skybridge” from the maximum scale 5 seconds
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Don't spend dark light for a hint in a campaign level
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Do this on level 3 “Tobm”
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Halve or destroy jumping enemy with shots 95 times on level 44 “Razorblade”
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Halve or destroy moving blocks with shots 100 times in a campaign level
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Halve or destroy portals with shots 99 times in a campaign level
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Halve or destroy slowing blocks with shots 100 times in a campaign level
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Shoot the slowing block in a campaign level
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Pass all campaign levels
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Get three stars on all campaign levels
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Complete all levels from the first to the last in one game session without interruptions faster than 45 minutes
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Pass all levels from the first to the last in one game session without interruptions having made no more than 3 deaths or restarts
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Pass all levels from the first to the last in one game session without interruptions using only gamepad control
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Pass in any order all levels of the demo version (Tomb, Ocean, Skybridge, Feature, Barrier, Snatch, Gutter) for the total best time faster than 3 minutes
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Pass level 7 “Art”
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Don't use bullets on level 7 “Art”
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Pass level 19 “Conveyor” faster than 8 seconds
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Don't use bullets on level 22 “Crystal”
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Pass level 28 “Domino”
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Use 2 shots or less on level 16 “Feature”
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Use 2 shots or less on level 42 “Gutter”
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Pass level 11 “Leakage” without collecting a single bright light
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Don't use bullets on level 45 “Milky way”
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Pass level 6 “Ocean” by moving right only and jumping (not moving left)
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Pass level 39 “Pool”
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Pass level 18 “Rain”
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Pass level 44 “Razorblade”
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Use 7 shots or less on level 44 “Razordblade”
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Pass level 8 “Reuse” without firing a shot or collecting a single bright light
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Pass level 24 “Scaffold”
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Use 1 shot or less on level 24 “Scaffold”
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Pass level 12 “Skybridge”
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Pass level 12 “Skybridge” by collecting no more than 1 bright light
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Pass level 10 “Sledges” faster than 2 seconds
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Pass level 32 “Snatch” faster than 4 seconds without shots
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Pass level 21 “Snowboard” by moving left only (not moving right or jumping)
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Use 2 shots or less on level 17 “Stairs”
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Pass level 9 “Sweet home” faster than 6 seconds
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Pass level 3 “Tomb” by collecting no more than 5 bright lights
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Pass level 34 “Volcano”
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Pass level 34 “Volcano” without firing a shot and spending more than 30 seconds on the level
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Pass level 36 “Wave” without shooting moving block
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Pass 10 levels in a row in random level generator mode without deaths and restarts
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Shoot 100 bullets in a campaign level
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See what happens when a bullet hits the hero
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Turn a bullet into a rolling enemy 98 times or more on level 40 “Jungle” and pass the level
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Turn a portal into a rolling enemy in a campaign level
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Turn a slowing block into a rolling enemy in a campaign level
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Community notes