By: PocketStudio
Avg. rating
—
Reviews
0
A management game about sending other people into danger. Run the adventurers' guild your grandfather left you: write each contract (the pay, how plainly the danger is written, whether they may turn back), never see the fight, read the report, and count who comes back at the door. Monsters, grief, trust and ale. A year ends at the old quarry and is bound into a book. Optional asynchronous shared towns of up to 100 halls over Steam.
Linux · Nov 5, 2026
Worldwide · Exact date · Full release · IGDB
PC (Microsoft Windows) · Nov 5, 2026
Worldwide · Exact date · Full release · IGDB
Catalog sources
16 achievements available.

Have a bet come good.
LockedSteam

Write to a hall on your street, and hear back.
LockedSteam

Pay the steward so that nobody from the hall is taken for the war.
LockedSteam

Take on someone who walked in with another hall's papers.
LockedSteam

Settle a crisis the town could not wait on.
LockedSteam

Hidden until unlockedSteam

Open your stores to the town in a year of famine.
LockedSteam

Hidden until unlockedSteam

Lay in for a trouble that never arrives.
LockedSteam

Stand at a stone another hall put in your churchyard.
LockedSteam

Keep the hall open through ten town years without going under.
LockedSteam

Send your people after a creature with a name, and have them bring back its head.
LockedSteam

Hidden until unlockedSteam

Hidden until unlockedSteam

Hidden until unlockedSteam

Set a watch before the raid, and keep the cellar.
LockedSteam
Community notes