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A story-rich, 3rd-person, cinematic, stealth puzzle/shooter that asks the player to help Theo Church escape the Green Valley Psychiatric Hospital where he has been committed while unravelling the conspiracy that landed him there. As Theo, you’ll have to navigate the hospital’s halls as stealthily as possible while collecting as much evidence by hacking computer terminals, locating paper documents, and taking pictures of items that need to be seen to be believed. You’ll have to maneuver around security guards, and lure them out of their offices so you can access their terminal and increase your keycard access. This will allow you to push deeper into the hospital and uncover more of its secrets with the ultimate goal of reaching the highly-secure, state-of-the-art, research wing donated by Theo’s father - Church Institute of Psychological Research, but referred to amongst the patients of Green Valley as Grey Block. What secrets will you uncover in the world of Grey Block?
PC (Microsoft Windows) · Oct 26, 2022
Worldwide · Exact date · Full release · IGDB
Catalog sources
28 achievements available.

Access Score = 1: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score.
LockedSteam

Access Score = 8: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score.
LockedSteam

Access Score = 17: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score.
LockedSteam

Access Score = 22: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score.
LockedSteam

Evidence Score = 1: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe.
LockedSteam

Evidence Score = 69: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe.
LockedSteam

Evidence Score = 117: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe.
LockedSteam

Evidence Score = 138: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe.
LockedSteam

Congratulations on beating Grey Block!
LockedSteam

Congratulations on beating Grey Block!
LockedSteam

Congratulations on REALLY beating Grey Block!
LockedSteam

Wow. Seriously?! Impressed the developer is.
LockedSteam

Hacking Score = 3: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
LockedSteam

Hacking Score = 57: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
LockedSteam

Hacking Score = 96: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
LockedSteam

Hacking Score = 114: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
LockedSteam

Pickup Score = 1: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score.
LockedSteam

Pickup Score = 6: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score.
LockedSteam

Pickup Score = 9: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score.
LockedSteam

Pickup Score = 12: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score.
LockedSteam

Final Stealth Score = 0: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
LockedSteam

Final Stealth Score = 5: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
LockedSteam

Final Stealth Score = 8: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
LockedSteam

Final Stealth Score = 10: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
LockedSteam

Final Violence Score = 1: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted.
LockedSteam

Final Violence Score = 5: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted.
LockedSteam

Final Violence Score = 8: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted.
LockedSteam

Final Violence Score = 10: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted.
LockedSteam
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