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GearCity is an Automobile Manufacturing Business Simulator. The player will need to Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing. Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
Linux · May 30, 2014
Worldwide · Exact date · IGDB
Mac · May 30, 2014
Worldwide · Exact date · IGDB
PC (Microsoft Windows) · May 30, 2014
Worldwide · Exact date · IGDB
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115 achievements available.

You sold 100,000 vehicles of the same model in one fiscal year on Base City, North America, Europe, or Classic Map.
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You’ve reached $100,000,000 in yearly profits before 1950. This is inline with historical market leaders at the time.
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You have manufactured over 100,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
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Your company is worth $100,000,000 before 1920! Only a few vehicle manufacturers were able to reach this amount in this time period.
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Over the entire life of your company, you hit $10 Trillion Gross Revenues! You did this playing on Hard or Nightmare difficulty, Full AI, on Base City Map.
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Your company is 100 years old!
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You sold 10,000,000 vehicles in a year while playing Base City, North America, Europe, or Classic Map.
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You sold at least 10,000,000 vehicles of the same model in a lifetime on Base City, North America, Europe, or Classic Map.
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Your market cap hit $1 Billion Dollars! By modern standards, this is a small company. But it's still quite a milestone, especially during the middle of the century.
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You sold 1,000,000 vehicles in a year while playing Base City, North America, Europe, or Classic Map.
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You’ve reached $1,000,000 in yearly profits before 1910. Your company is growing rapidly in the fledgling automobile industry.
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You sold at least 1,000,000 vehicles of the same model in a lifetime on Base City, North America, Europe, or Classic Map.
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You sold 1,000,000 vehicles of the same model in one fiscal year on Base City, North America, Europe, or Classic Map.
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You have manufactured over 1,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
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As of 2018, no auto manufacturer has reached a $1 Trillion dollar market cap. You are an amazing CEO! Congratulations on being the first company ever to reach this mark!
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You have manufactured over 20,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
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Very few companies have a $250 Bilion market cap. And only one auto manufacture as of this writing is anywhere close to $250 Billion. Congratulations, You would be considered the most valuable car company in the world!
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You sold 250,000 vehicles of the same model in one fiscal year on Base City, North America, Europe, or Classic Map.
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You have manufactured over 250,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
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You’ve reached $25 billion in yearly profits. This is inline with the most profitable car manufactures in modern history.
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You sold 25,000,000 vehicles in a year while playing Base City, North America, Europe, or Classic Map.
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You sold at least 25,000,000 vehicles of the same model in a lifetime on Base City, North America, Europe, or Classic Map.
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You’ve reached $2 billion in yearly profits before 1980. Inflation is driving up the costs, but you're managing grow faster!
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Design 2000 vehicles over the life of your company.
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You sold 500,000 vehicles of the same model in one fiscal year on Base City, North America, Europe, or Classic Map.
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You have manufactured over 500,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
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You've hit a value of $50 Billion! This is by definition a large company in modern times. And is roughly what most major vehicle manufacturing companies are worth as of this writing.
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Greasing the wheels of government, one politician at a time.
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You just need a spokesman in a turtleneck with a catchy phase to make billions! Hit 50% overall effectiveness in all the cities you market in.
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You sold 5,000,000 vehicles in a year while playing Base City, North America, Europe, or Classic Map.
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You sold at least 5,000,000 vehicles of the same model in a lifetime on Base City, North America, Europe, or Classic Map.
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Your company has maintained the highest yearly market share for five years!
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Your African founded company has maintained the highest yearly market share in the world for 5 years.
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While it might not be a flying car, our engines can still make you fly!
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Stick a gun on it and paint it olive green.
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Base City or Classic Map, 300+ AI, French Company, sell 4,000 vehicles and hold 10% marketshare in France by 1904.
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Base City or Classic Map, Hard Mode, 300+ AI, Paris France based, starting between 1919 to 1922 produce 250,000 vehicles, become the largest French based manufacturer, and the 4th largest in the world by 1932.
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Base City or Classic Map, 300+ AI, Swedish Company, starting in 1920, sell 50,000 in Sweden vehicles by 1941.
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The government has deemed you too big to fail. They have stuffed your bank accounts with tax payer money.
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You failed. Don't worry, 98% of companies do in their first few years of business. If it's any consolation, have an achievement.
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You can never have enough money. We'll pay this back someday.
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Showing off your aggression for growth, you bought another company.
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Base City or Classic Map, 300+ AI, London UK based, starting in 1920, create a 3L to 3.5L Inline 4 Cylinder Engine. Win 5 championships with this engine.
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If you can't beat them, join them!
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A wise CEO separates his strengths from his weaknesses.
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Sell 10,000 units to militaries via the contracting system by 1919.
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You designed a vehicle with a material cost less than the global per capita.
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The Great Depression wrecked havoc on the global economy. Your company is one of the few to survive it.
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At some point, it's better to just get rid of them than to continue to throw money at the problem.
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By 1910, produce an OHV (I-Head) engine and go bankrupt.
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Electric vehicles are now the most popular "fuel" type in the world. Thanks to yours and other's efforts.
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Your company has designed one vehicle of each vehicle type.
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Base City Or Classic Map, 300+ AI, Australian based company, sell 10 Million units and become the biggest manufacturer in Australia.
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Base City or Classic Map, hard mode, 300+ AI, Cleveland, USA based company. Starting in 1916, sell 30,000 vehicles using only outsourced components.
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As a French or German company, starting before 1910, produce only sports cars and win 30 championships before 1947.
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We didn't light the fire! It was always burning since the world's been turning.
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You've designed a vehicle with a top speed of 250mph (402kmh) or greater.
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Unfortunately the board has decided to go in a different direction. You're fired.
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Base City or Classic Map, Stuttgart German company. Starting between 1930-1935, win at least 3 German tank contracts by 1945, have at least 5 active rear engine, rear wheel drive vehicles, and sell 100,000 vehicles.
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"When the president said no, American business leaders were given a lesson in managerial leadership that they could not and did not ignore." - Donald J. Devine
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Release at least five generations of the same vehicle over 40 years or more.
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As an American company, create an inline (straight) 8 cylinder engine. Use that engine in a luxury sedan with a material cost above $9,000 and sell 5,000 vehicles by 1930.
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You are truely a global company. You have a branch and factory in every region.
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As a Detroit, USA company, sell 15 million vehicles by 1930 on hard mode, with 300+ AI.
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Base City or Classic Map, normal mode, 300+ AI, Detroit USA, starting before 1905, sell 5,000 vehicles and do not design a vehicle with less than 40 luxury ratings by 1922. Do not go bankrupt before 1923.
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As a British company, do not design a vehicle with less than 50 quality and reliability rating. Also design a 15L or higher V12 engine by 1914.
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Base City or Classic Map, London, UK based company, produce 17 different models, munitions during WW1, and sell at least 25,000 in a single year by 1926.
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Win the first Independent 500 in the year 1911 with 300+ AI.
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Do not design a vehicle with less than 50 Luxury rating. Sell over $100 Billion worth of Luxury Sedans, Limos, Landonets, and Town Cars on Hard or Nightmare mode, Full AI, Base City Map.
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Starting in 1929, as an Italian company, produce only sports and super cars. And win 50 racing championships.
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Base City or Classic Map, 300+ AI, Japan based, starting between 1945 to 1949, sell 10 Million vehicles and become the best selling brand in North America.
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Base City or Classic Map, 300+ AI, Hard Mode, Austrian company, become the largest Austrian based company in the world. Create and sell 15 different vehicle types. All before 1914.
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As an American company, outsource an engine and a gearbox to two different competitors by 1904.
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As a Japanese company, with 300+ AI, sell 1 million vehicles. Use a Wankel engine in a vehicle, and have the best selling roadster in the world.
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As a Paris, France company, with 300+ AI on Base City or Classic Map, sell 100,000 vehicles and Outsource or License engines to 10 different companies by 1930. Be the largest manufacturer by total sales numbers before 1909.
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By 1909, sell 15,000 vehicles and create a 200 HP vehicle.
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As a German company on Base City or Classic Map, win a German Airforce contract by 1918.
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In the interest of preserving free and unfettered competition, the government slapped your company with Antitrust violations.
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Sometimes it's easier to just copy someone else's work.
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As a British company with 300+ AI, do not produce a vehicle that weighs more than 3000lbs. Also win 50 racing championships.
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As a Korean company on Base City or Classic Map with 300+ AI, sell 5 Million vehicles, become the top manufacturer in Korea and a top 10 manufacturer in the world.
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Starting as a London, UK company before 1913, on Base City or Classic Map, sell 100,000 vehicles and produce at least 10 touring models.
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Starting as a Paris, France company on Base City or Classic Map, become the largest French Manufacturer, produce munitions during WW1, have a factory seized during WW2, and produce 1 Million vehicles by 1945.
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You can't fight a shooting war without bullets.
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You're so big, you put little countries to shame. You have 6 active marques, world wide branch coverage, at least 10,000,000 sales per year, and you have held the top market share position for at least 5 years against at more than 250 AI on Hard or Nightmare mode.
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Uhm, Yeah...
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The wet and salty conditions of the Ocean are no match for our engine designs.
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"What's the trouble in there, Nemo? Go to sleep!" You've survived 100 years playing on Base City Map, Full AI, on Nightmare mode.
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End of the game? Time to retire? Bah! I want to keep playing!!!
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See! We make good on our promises, Mr. Creditor.
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You completed a vehicle design with an overall rating greater than 70.
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You hit a nerve and now anti-business types are protesting outside your doors.
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Hit $100 million market cap by 1920 on Hard or Nightmare mode, Full AI, and Base City Map.
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We're the official supplier of a racing team or series.
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Go from negative cash funds to the richest company in the world.
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ΑΝΕΡΡΙΦΘΩΚΥΒΟC
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On Base City or Classic Map, with 300+ AI, sell 19,000 Phaetons by 1907.
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As a Canadian company, on Base City or Classic Map, with 300+ AI, starting before 1910, sell 5 Million vehicles and become the best selling vehicle brand in Canada.
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Your company is now publicly traded!
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Union leaders generally don't care about their workers. They care about power, perks, politics, and personal wealth. If you provide those to the right people and throw a bone to the workers, strikes like these can be averted.
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Playing Hard Mode, as a Belfast, UK company on Base City or Classic Map, create a sports car as your first vehicle using an outsourced engine and gearbox.
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It's kind of like a tea kettle on wheels.
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As a Nagoya, Japan company starting in 1900 on Base City or Classic Map, with 300+ AI and Hard Mode, become the largest company by production for a year after WW2 and sell 20 Million total cars.
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On Normal Mode, Base City or Classic Map, with 300+ AI, as French or Japanese company, consolidate with a company opposite of yours.
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When things started to look bad, instead of fixing them, you took the easy way out.
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You have shown that you are not abusing your monopoly powers or engaging in anti-competitive practices. At least that's what the jury thinks. In reality, your legal team is just really good at their jobs.
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They sue for damages. They sue for trauma. They sue for emotional pain and suffering. They sue for themselves and they sue for lost loved ones... And they get NOTHING!
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You've won the championship of a world famous racing series with 5 or more entries.
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Through rationing, material shortages, and outright banning sales, The Great War destroyed many brass era automobile manufacturers. But yours survived.
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There were many winners and losers in World War Two. If your company survived, you were among the winners.
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Starting the game as an Indian company on Normal mode, sell 1 Million vehicles and produce vehicles in India.
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Who said you need to sell cars? Have a $25 Billion Net Worth without selling, buying, or acquiring a vehicle or component design.
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Starting between 1919 and 1921, sell 25,000 vehicles, create two marques, and take over two companies before 1930.
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As a German company, starting in 1920 with 300+ AI, sell 300 Luxury Sedans with a V6 Engine and material cost above $3,000. Also sell 50 Luxury Sedan with a V12 and material costs above $5,000 by 1936.
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As an American company on Normal Mode, acquire or create 25 marques by 1930.
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