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Around November, 2004, several students got together to brainstorm a concept for a total conversion of Valve's Half-Life 2 . After several days of brainstorming, the concept for Eclipse was born. In January of 2005, a group of Guildhall students composed of programmers, artists, and level designers were put together and formed what is now CelTech Studios. It was then that CelTech Studios made the commitment to produce the highest quality game possible in the short amount of time they had - five months.
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PC (Microsoft Windows) · Jan 23, 2006
Worldwide · Exact date · IGDB
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