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Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.
Atari ST/STE · Dec 15, 1987
North america · Exact date · IGDB
Amiga · 1988
North america · Year · IGDB
Atari ST/STE · 1988
Europe · Year · IGDB
FM Towns · Nov 1, 1989
Japan · Exact date · IGDB
Apple IIGS · 1989
North america · Year · IGDB
Sharp X68000 · Jan 26, 1990
Japan · Exact date · IGDB
Super Famicom · Dec 20, 1991
Japan · Exact date · IGDB
Amiga · 1991
Europe · Year · IGDB
DOS · 1992
Europe · Year · IGDB
DOS · 1992
North america · Year · IGDB
Super Nintendo Entertainment System · 1992
Europe · Year · IGDB
Super Nintendo Entertainment System · June 1993
North america · Month · IGDB
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Standalone expansion

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