By: Caravel Games
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Beethro Budkin recounts an epic tale of adventure to his nephews about his grandfather, Gunthro Budkin, and his exploits in the dangerous nation of Rasarus. Gunthro is a third-generation smitemaster, and a rather ugly man. Smitemasters are hard-bitten, muscled veteran dungeon exterminators that slay hideous beasties in dark places for a living. You know Gunthro will get the job done, and you'll happily pay him for it because you can tell he's The Guy. When the Rasarun king is slain by an officer of Tueno, Gunthro is recruited by Rasarus to defend his country and reclaim its honor. However, as Gunthro searches deeper, he will find that things are not quite as they seem. DROD: Gunthro and the Epic Blunder is designed as an entry-level offering to the DROD world, with both new players and veterans in mind. The level layout is designed to be more forgiving, with multiple hub areas to explore. The game starts easy, has a smooth learning curve and an integrated online hints system. If DROD has seemed too difficult for you to get far into, then you should be pleased by the design that went into this game, making for a delightful blend of fun and challenge. Each room is a unique, hand-crafted puzzle that you solve by clearing out all the monsters. Game mechanics are turn-based, and by making moves as fast or as slow as you like, you can experience the action and solve puzzles at your own pace. The game features all-new puzzle elements and enhanced level crafting abilities that add more depth to the previous offerings in the franchise.
Linux · Sep 23, 2016
Worldwide · Exact date · IGDB
Mac · Sep 23, 2016
Worldwide · Exact date · IGDB
PC (Microsoft Windows) · Sep 23, 2016
Worldwide · Exact date · IGDB
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Dlc

Dlc
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Dlc
300 achievements available.

Hidden until unlockedSteam

Hidden until unlockedSteam

Don't turn your sword in The Rasarun Court:1E
LockedSteam

Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E
LockedSteam

Clear Daskeros Tower:4N with the blue doors up
LockedSteam

Destroy all broken walls in Glum Cove:6N2E
LockedSteam

Enter the Spider Cave
LockedSteam

Kill the roach in Outer Walls:1S3E
LockedSteam

Step in the middle before killing any roaches or queens in Inner Chambers:3N2E
LockedSteam

Kill the northern roach before killing all three golems in Golem Encampment:2N
LockedSteam

Don't turn your sword in Bractea Town:1E
LockedSteam

Don't use any horns in Inauro Canyon:1N1E
LockedSteam

Hidden until unlockedSteam

Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W
LockedSteam

Don't use your sword in Smuggler's Maze:2N1W
LockedSteam

Completed GatEB and cleared all secret rooms
LockedSteam

Don't use the horn or the bomb in Englos Keep:1S1W
LockedSteam

Don't use the horn in Englos Keep:1S1E
LockedSteam

Hidden until unlockedSteam

Hidden until unlockedSteam

Don't enter from the northern entrance in Inauro Canyon:2N1W
LockedSteam

PoW:1N1E - Don't use your sword
LockedSteam

Sent on a mission by the Rasarun Court
LockedSteam

Strike only six orbs in Outer Walls:2S2E
LockedSteam

Don't take a tunnel in Drokkendutt's Fortress:1N2E
LockedSteam

Don't kill the Tuenan Captain
LockedSteam

Don't drop any trapdoors in Daskeros Tower:1N1E
LockedSteam

Assemble the Rasarun Leaders
LockedSteam

Don't step on a red (dirt floor) tile in Inner Chambers:1N
LockedSteam

Don't turn your sword in Englos Keep:1S
LockedSteam

Kill all roaches without dropping any trapdoors in Daskeros Tower:2N
LockedSteam

Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E
LockedSteam

PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs
LockedSteam

Don't use the bombs in Tuenan Armory:1N2E
LockedSteam

PoW:1N - When Gunthro steps on the last door, all five doors must be open
LockedSteam

Enter the Sand Temple
LockedSteam

Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors
LockedSteam

Don't let the queen lay eggs in The Roach Pits:3N
LockedSteam

Use only one horn in Inauro Canyon:2N
LockedSteam

GatEB: Saw the ending and credits
LockedSteam

Ready to attack the enemy fortress
LockedSteam

Have at least one soldier survive in The True Court:1N
LockedSteam

(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room
LockedSteam

(JtRH) L22:3N3W - Take the western route and clear the room
LockedSteam

(JtRH) L20:2N - Clear the room without setting off any bombs
LockedSteam

(JtRH) L17:2N1E - Enter from the North and clear the room
LockedSteam

(JtRH) L15:1S4E - Clear the room without using the decoy potion
LockedSteam

(JtRH) L6:3N3E - Clear the room without using Halph
LockedSteam

(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room
LockedSteam

Hidden until unlockedSteam

(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow
LockedSteam

(JtRH) L4:1N2E - Enter from the South and clear the room
LockedSteam

(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room
LockedSteam

(JtRH) L23:1W - Clear the room using only two decoy potions
LockedSteam

(JtRH) L17:3N1E - Clear the room using only three decoy potions
LockedSteam

(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room
LockedSteam

(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors
LockedSteam

(JtRH) L12:1E - Clear all tar
LockedSteam

(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room
LockedSteam

(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room
LockedSteam

(JtRH) L15:1S1W - Enter from the North and clear the room
LockedSteam

(JtRH) L14:2N3W - Clear the room by turn 30
LockedSteam

Hidden until unlockedSteam

(JtRH) L19:2N1W - Take the southern passage first to clear the room
LockedSteam

(JtRH) L2:3E - Clear the room without using the eastern orb
LockedSteam

(JtRH) L7:1E - Enter from the West or North and reach the stairs
LockedSteam

(JtRH) L5:1S1W - Clear the room without dropping any trapdoors
LockedSteam

Hidden until unlockedSteam

(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns
LockedSteam

(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room
LockedSteam

(JtRH) L3:3N3W - Clear the room without striking the orb
LockedSteam

(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room
LockedSteam

(JtRH) L11:5N - Clear the room without stepping on a fuse
LockedSteam

(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room
LockedSteam

(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room
LockedSteam

(JtRH) L24:2S1E - Kill the tar baby last when clearing the room
LockedSteam

Hidden until unlockedSteam

(JtRH) L6:1S1E - Complete the room without turning your sword
LockedSteam

(JtRH) L4:2N1E - Clear the room without dropping any trapdoors
LockedSteam

JtRH: Completed the hold and cleared all secret rooms
LockedSteam

(JtRH) L1:2N3W - Clear the room without using a tunnel
LockedSteam

(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room
LockedSteam

(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword
LockedSteam

(JtRH) L24:1S - Clear the room without striking the orb
LockedSteam

(JtRH) L13:2N1E - Clear the room without turning your sword
LockedSteam

(JtRH) L9:1S1W - Clear the room, striking only one orb
LockedSteam

(JtRH) L25:2S2E - Clear the room without drinking any mimic potions
LockedSteam

(JtRH) L22:2N2W - Clear the room without striking the southeast orb
LockedSteam

(JtRH) L12:2N2E - Clear all tar
LockedSteam

(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs
LockedSteam

(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room
LockedSteam

(JtRH) L14:3N3W - Clear all mud by turn 900
LockedSteam

(JtRH) L13:3N1E - Trap the Goblin King
LockedSteam

(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room
LockedSteam

(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room
LockedSteam

(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
LockedSteam

Hidden until unlockedSteam

(JtRH) L19:1N1E - Stay inside the arena until the room is clear
LockedSteam

(JtRH) L18:1S2W - Clear the room without using Halph
LockedSteam

Hidden until unlockedSteam

(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room
LockedSteam

(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room
LockedSteam

(JtRH) L12:1N - Clear the room without turning your sword
LockedSteam

(JtRH) L10:2E - Clear the room of tar without turning your sword
LockedSteam

(JtRH) L11:5N2W - Drop all trapdoors before clearing the room
LockedSteam

(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room
LockedSteam

(JtRH) L24:1S1E - Clear the room without using the decoy potion
LockedSteam

(JtRH) L15:1N3E - Clear the room without placing any decoys
LockedSteam

(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room
LockedSteam

(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room
LockedSteam

(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room
LockedSteam

(JtRH) L4:1E - Clear the room without turning your sword
LockedSteam

(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room
LockedSteam

(JtRH) L3:4N2W - Clear the room, killing the roach yourself
LockedSteam

(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open
LockedSteam

Hidden until unlockedSteam

(JtRH) L7:1N - Clear the room without drinking the invisibility potion
LockedSteam

JtRH: Saw the ending and credits
LockedSteam

(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
LockedSteam

Hidden until unlockedSteam

(JtRH) L3:2N1W - Face West and don't turn while clearing the room
LockedSteam

(JtRH) L8:5S - Clear the room without striking the orb
LockedSteam

(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit
LockedSteam

(JtRH) L8:3S1E - Enter from the North and clear the room
LockedSteam

(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room
LockedSteam

(KDD) L25:2S - Clear the room without going through the SE U-bend
LockedSteam

(KDD) L24:1N - Kill the tar mother last while clearing the room
LockedSteam

(KDD) L1:3N2W - Kill the roach facing East and clear the room
LockedSteam

(KDD) L17:2S1E - Kill the tar mother first, then clear the room
LockedSteam

(KDD) L7:2N - Clear the room without crossing the western yellow door
LockedSteam

(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room
LockedSteam

(KDD) L1:6N1W - Kill the roaches in nine consecutive turns
LockedSteam

(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)
LockedSteam

(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room
LockedSteam

(KDD) L16:2S1E - Kill the tar mother last when clearing the room
LockedSteam

(KDD) L5:2E - Don't move orthogonally while clearing the room
LockedSteam

(KDD) L1:6N2W - Don't hide in the alcove
LockedSteam

(KDD) L20:Entrance - Clear the room without turning after killing the first roach
LockedSteam

(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room
LockedSteam

(KDD) L2:2E - Clear the room without letting the queen reach the NE corner
LockedSteam

(KDD) L10:1S - Clear the room without drinking the mimic potion
LockedSteam

(KDD) L5:3E - Clear the room without striking the orb
LockedSteam

(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room
LockedSteam

(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb
LockedSteam

(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room
LockedSteam

(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room
LockedSteam

(KDD) L7:1E - Clear the room without turning
LockedSteam

(KDD) L16:Entrance - Clear the room from the level start
LockedSteam

(KDD) L3:1S - Strike only five orbs to clear the room
LockedSteam

(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent
LockedSteam

(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)
LockedSteam

(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room
LockedSteam

(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor
LockedSteam

(KDD) L2:2S2E - Clear the room before roaches spawn
LockedSteam

(KDD) L18:1N2E - Clear the room entering from the east
LockedSteam

(KDD) L7:1N - Clear the room without moving diagonally
LockedSteam

Hidden until unlockedSteam

(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion
LockedSteam

(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room
LockedSteam

(KDD) L14:2E - Don't drop the trapdoor while clearing the room
LockedSteam

(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)
LockedSteam

(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
LockedSteam

(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room
LockedSteam

(KDD) L12:1S - Clear the room before going round the loop
LockedSteam

(KDD) L16:2E - Kill the tar mother before it grows three times
LockedSteam

(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last
LockedSteam

KDD: Completed the hold and cleared all secret rooms
LockedSteam

(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room
LockedSteam

(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room
LockedSteam

(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room
LockedSteam

(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave
LockedSteam

(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room
LockedSteam

(KDD) L24:2W - Clear the room without using the mimic to strike any orbs
LockedSteam

(KDD) L3:1S1E - Kill the roaches in nine consecutive turns
LockedSteam

(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room
LockedSteam

(KDD) L3:2N - Read the scroll without re-entering the room
LockedSteam

(KDD) L7:1N1E - Kill the serpent in the SE corner of the room
LockedSteam

(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)
LockedSteam

(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room
LockedSteam

(KDD) L3:3S1W - Clear the room without turning after striking the orb
LockedSteam

(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword
LockedSteam

(KDD) L3:1S1W - Strike the SW orb only once while clearing the room
LockedSteam

(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room
LockedSteam

(KDD) L25:2W - Exit the room without killing any goblins
LockedSteam

(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room
LockedSteam

(KDD) L8:4S2E - Clear the room by turn 60
LockedSteam

(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room
LockedSteam

(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room
LockedSteam

(KDD) L25:2S1W - Clear the room without standing on a closed door
LockedSteam

(KDD) L21:1N - Drink only three mimic potions and clear the room
LockedSteam

(KDD) L17:1W - Clear the room and reach the green door by turn 240
LockedSteam

(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room
LockedSteam

(KDD) L12:2S1E - Clear the room without drinking the mimic potion
LockedSteam

(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room
LockedSteam

(KDD) L14:1N3E - Clear the room by turn 20
LockedSteam

(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room
LockedSteam

(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall
LockedSteam

(KDD) L16:1S1E - Kill the tar mother before it grows
LockedSteam

(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room
LockedSteam

Hidden until unlockedSteam

(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right
LockedSteam

(KDD) L3:1S2W - Clear the room without waking any eyes
LockedSteam

(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room
LockedSteam

(KDD) L19:2S - Stay in the top two rows while clearing the room
LockedSteam

(KDD) L7:2N1E - Strike the orb only twice while clearing the room
LockedSteam

(KDD) L7:3N - Don't cross the western force arrow while clearing the room
LockedSteam

(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room
LockedSteam

(KDD) L21:1N1W - Clear the room without dropping any trapdoors
LockedSteam

(KDD) L2:1S - Don't turn after striking the orb and clear the room
LockedSteam

(KDD) L3:2N1E - Kill the roaches in three consecutive turns
LockedSteam

(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room
LockedSteam

(KDD) L13 - Enter the NW room
LockedSteam

(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room
LockedSteam

(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room
LockedSteam

KDD: Saw the ending and credits
LockedSteam

(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room
LockedSteam

(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room
LockedSteam

(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room
LockedSteam

(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room
LockedSteam

(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room
LockedSteam

(KDD) L7:1S - Clear the room without moving diagonally
LockedSteam

(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent
LockedSteam

(KDD) L14:1S - Face diagonally and don't turn while clearing the room
LockedSteam

(KDD) L14:2S - Clear the room without turning your sword
LockedSteam

(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room
LockedSteam

(KDD) L25:1N2W - Clear the room, killing the SW roach queen last
LockedSteam

(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time
LockedSteam

(TCB) TV: Eavesdrop on a bedtime story
LockedSteam

(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block
LockedSteam

(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor
LockedSteam

(TCB) RH:1N1E - Clear the room without using a tunnel
LockedSteam

(TCB) HV:2S3W - Kill three adders before entering the northern half of the room
LockedSteam

Hidden until unlockedSteam

(TCB) EC:1S2W - Clear the room without using the northern platform
LockedSteam

(TCB) Talk to Veemis
LockedSteam

Hidden until unlockedSteam

(TCB) Tell the searching brother about everything
LockedSteam

(TCB) PH:4N - Clear the room without drinking the speed potion
LockedSteam

(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)
LockedSteam

(TCB) EC:2E - Clear the room without moving any platforms from east to west
LockedSteam

(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room
LockedSteam

(TCB) I:AGV:4N - Kill all the aumtlich by stepping
LockedSteam

(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room
LockedSteam

(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant
LockedSteam

Hidden until unlockedSteam

(TCB) DAA: Speak with Halph, then leave the room
LockedSteam

(TCB) FR:2N1W - Clear the room without stepping on the pressure plate
LockedSteam

(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win
LockedSteam

(TCB) FR:4N1W - Clear the room without dropping both trapdoors
LockedSteam

(TCB) FR: Speak with Tendry
LockedSteam

Hidden until unlockedSteam

(TCB) AF:2S - Clear the room without moving the mimic over the disarm token
LockedSteam

(TCB) Get an official name from the Naming Office
LockedSteam

(TCB) EC:2W - Clear the room without letting the Slayer die
LockedSteam

Hidden until unlockedSteam

(TCB) Take care of the plumbing problem Under the Library (City:5N3E)
LockedSteam

(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token
LockedSteam

(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first
LockedSteam

(TCB) The Patronage: Find and talk to the Patrons
LockedSteam

(TCB) TU:1S3E - Use all three arrow rotators to clear the room
LockedSteam

(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room
LockedSteam

(TCB) Receive a promotion
LockedSteam

TCB: Completed the hold and cleared all secret rooms
LockedSteam

Hidden until unlockedSteam

(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room
LockedSteam

(TCB) QfK:1N6E - Clear the room without turning your sword
LockedSteam

(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between
LockedSteam

(TCB) Reach the raft without having killed any Dugandite guards
LockedSteam

(TCB) OBG:1S - Clear the room without drinking the invisibility potion
LockedSteam

(TCB) Attend the theater
LockedSteam

(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room
LockedSteam

(TCB) Return from The High Path
LockedSteam

(TCB) UtL:1N4W - Reach the eastern exit
LockedSteam

(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs
LockedSteam

(TCB) UL:1S - Clear the room without entering any of the sand areas more than once
LockedSteam

(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes
LockedSteam

(TCB) D:2S1W - Kill all the guards
LockedSteam

(TCB) DU:4E - Clear the room without letting the Slayer die
LockedSteam

(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room
LockedSteam

(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room
LockedSteam

(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room
LockedSteam

(TCB) PH:3N1W - Clear the room using only three bombs
LockedSteam

(TCB) KDND:1E - Clear the room, killing the SW roach queen first
LockedSteam

(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)
LockedSteam

(TCB) TU:3E - Drop all trapdoors and exit to the east
LockedSteam

(TCB) Find the secret dark side of The City
LockedSteam

Hidden until unlockedSteam

(TCB) D: Listen to the guards at the castle
LockedSteam

Hidden until unlockedSteam

(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room
LockedSteam

(TCB) HV:1S2W - Clear and exit the room without dropping the bridge
LockedSteam

(TCB) Take a stroll down the Golden Lane
LockedSteam

(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room
LockedSteam

Hidden until unlockedSteam

TCB: Saw the ending and credits
LockedSteam

(TCB) AF:2N - Spawn a gel baby on the western pressure plate
LockedSteam

(TCB) HV:1W - Backtrack through the cleared room without striking the orb
LockedSteam

(TCB) TV:1N - Die in the last cutscene
LockedSteam

(TCB) Activate the cutscene in The Fork after murdering 186th Guide
LockedSteam

(TCB) FD:2N3W - Clear the northern half of the room first
LockedSteam
Community notes

Main game