Donkey Kong Jr. Math
By: Nintendo R&D2, Nintendo
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The game features one and two player modes, both of which are single screen. In the first mode, the objective is to enter math answers in order to receive points. These questions include addition, subtraction, multiplication, and division. In the two player mode, two players control two characters as they race to create a math formula to reach the number shown by Donkey Kong, incorporating platform gameplay. The mechanics are similar to Donkey Kong Junior; players climb vines to reach higher areas in order to collect numbers scattered around the area. In order to complete mathematics problems, players must collect at least three things: the first number, the symbol necessary to reach the number shown by Donkey Kong, and the second number. When the game features a high number, such as 66, players must collect multiple numbers and mathematics symbols in order to reach this. For example, players could choose a nine, a multiplication symbol, and a seven, followed by an addition symbol and a three to reach the number 66. The two player game have two different levels, Calculate A and Calculate B. Calculate B is more challanging, not only the goal is a negative number, but giving players the set number.
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Complete release history (10)
Family Computer · Dec 12, 1983
Japan · Exact date · Full release · IGDB
Nintendo Entertainment System · June 1986
North america · Month · Full release · IGDB
Nintendo Entertainment System · 1986
Europe · Year · Full release · IGDB
Wii · Mar 27, 2007
Japan · Exact date · Full release · IGDB
Wii · Apr 20, 2007
Australia · Exact date · Full release · IGDB
Wii · Apr 20, 2007
Europe · Exact date · Full release · IGDB
Wii · Sep 3, 2007
North america · Exact date · Early access · IGDB
Wii U · Aug 28, 2014
North america · Exact date · Full release · IGDB
Wii U · Jan 22, 2015
Europe · Exact date · Full release · IGDB
Wii U · Apr 15, 2015
Japan · Exact date · Full release · IGDB
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