By: Cavi Studio, Harrisonworld
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Dice Tavern is a medieval Farkle dice roguelike. Roll, lock, and bank through six taverns, from village tables to the King's throne. Collect unique dice, equip badges and coatings to craft your build. Every run is new, every roll a gamble with fate.
PC (Microsoft Windows) · Sep 8, 2026
Worldwide · Exact date · Full release · IGDB
Catalog sources
63 achievements available.

The King's treasurer is losing sleep. (Single Bank Score ≥ 200,000)
LockedSteam

Even the caravan guards call you “Boss”. (Single Bank Score ≥50,000)
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Enough to buy a nag. (Single Bank Score ≥ 5,000)
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In my hands, even a worthless die becomes a priceless treasure. (Beat the game as the Alchemist)
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You’ve lived as the lower class, the middle class, and the ruling elite. There are no secrets left to uncover. (Beat the game with every playable character)
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The crudest opening move, but I've practiced it ten thousand times. (Beat the game as the Blacksmith)
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Others need six; I only need five. (Beat the game as the Collector)
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Hands that worked the land all their lives now hold the dice as steady as stone. (Beat the game as the Farmer)
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What takes others ten rounds takes me eight. (Beat the game as the Gambler)
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With Heaven Dice in hand and two extra turns to spare, the Old King shows you what it means to have years of experience. (Beat the game as the Old King)
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This die has been passed down for three generations. Every face bears the family's honour and shame. (Beat the game as the Knight)
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In this rotten land, enough money opens every door. (Beat the game as the Merchant)
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While the nobles were still showing off their Heirloom Dice, a penniless Traveller had already taken the throne. (Beat the game as the Traveller)
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The crown has fallen. But don't celebrate just yet. Inflation will still be there when the sun rises tomorrow. (Defeat the King)
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With your first purse of bloodstained gold, you thought you could go all the way. (Clear Tavern 1)
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The tables at the Town Tavern teach you one thing: never put all your eggs on a single die. (Clear Tavern 2)
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The city's waters run deep. Even the tavern keeper's cup hides a trick or two. (Clear Tavern 3)
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The clatter of your dice drowned out the garrison soldiers as they sharpened their swords. (Clear Tavern 4)
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You climb over the bodies of barons and counts, and finally see the throne up close. (Clear Tavern 5)
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You can run fast, but you can’t outrun the printing press. (Lose a battle under the Score Decay rule)
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The Decrees were just the appetiser. (Beat the game at Decree 1)
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Fight your way through layer after layer of restrictions. (Beat the game at Decree 10)
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Three spare dice slots confiscated. You’ll have to make do with the bare essentials. (Beat the game at Decree 13)
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The curfew bell rings. One fewer turn every battle, and you still ace it. (Beat the game at Decree 5)
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No tools. No consumables. Just dice and faith. (Beat the game at Decree 8)
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Even a bad hand can turn into a good one. (Single Bank Score ≥ 10,000 after using the Flip Mirror)
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The tavern erupts in laughter as you gamble away enough to buy half a guild. (Farkle with ≥5,000 turn score)
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The dice are red-hot, scorching the table. Even the tavern keeper has stopped to stare. (Trigger Hot Dice 3 times in a single turn)
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Looks like the insurance paid for itself today. (Insurance preserves ≥ 50,000 in a single Farkle)
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Not a point more, not a point less. That's what I call legal tax avoidance. (Bank exactly at the minimum required score)
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You've learnt the class and fate behind every face of the dice. (Win at least once with all 17 Synergies)
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The sound of gold hitting your purse is the only gospel you believe in. (Win with the Angel & Demon Synergy)
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Who lives on this land is decided by the guild's hammer. (Win with the Blacksmith Guild resonance)
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Two kinds of outcast sat at one table and knew each other at a glance. (Win with the Black Mass resonance)
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Even standing before the throne, you still clutch that tattered cloth stained with the ashes of the dead. (Win with the Bloodsworn Blade Synergy)
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They marched out in God's name; the carts came back full of things that were not. (Win with the Crusade resonance)
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I don't want a fair fight. I just want this realm dead. (Win with the Demon Dynasty Synergy)
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While others master a single trade, you've learned every craft the street has to offer. (Trigger 5 different Synergies in a single run)
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You thought you'd broken through the class divide. You didn't notice the King's name etched on your freshly forged blade. (Win with the Heaven Knight Synergy)
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Leave the past behind. Swing for gold. Whoever pays calls the shots. (Win with the Masterless Sword Synergy)
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Violence no longer strikes your enemies. It has hardened into an unbreakable system. (Win with the Holy Empire Synergy)
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No sacrament — the moment the whole camp raises its cups is the coronation. (Win with the King of Thieves resonance)
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No papal crown — only an empty throne and a land of subjects named by his own mouth. (Win with the Lone King resonance)
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When all six lion banners rise, charge! (Win with the Lord's Decree Synergy)
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When your luck can buy the whole guild, even Death steps aside with a smile. (Win with the Lucky Stars Synergy)
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The Maker returns a thread of nature through a craftsman's hands. (Win with the Natural Creation resonance)
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NEW_ACHIEVEMENT_DESC_2_3By the third Mass even the gold looked a little more devout. (Win with the Mass resonance)
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One deer short in the woods: for a peasant it is poaching, for a lord it is sport. (Win with the Royal Hunt resonance)
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The merchants joined forces and cornered the entire market. (Win with the Guild Alliance Synergy)
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In a bloody medieval world, the only power that transcends class is a joke in its own right. (Win with the Truth of Three Synergy)
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Six pale banners rise, and this land no longer belongs to the living. (Win with the Undead Legion resonance)
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No teaming up? These people were never part of your system to begin with! (Win with the Underdog Synergy)
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Your rules say I can't? Then I'll beat you at your own game. (Defeat a Boss with banned values while equipping Rebel's Mark)
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