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A dice-driven Cthulhu Mythos investigation log where every roll can cost you your sanity, your team, or your life — and there is no undo.
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97 achievements available.

End an investigator's life via "Give Up on Life", six hundred sixty-six times.
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Use an item from your backpack during an adventure, once.
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Achieve Victory in any adventure, once.
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Achieve Victory in every adventure at least once.
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Achieve Victory in every adventure with every profession at least once.
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Exchange Ancient Knowledge for Merit at the Artifact & Resource Management Office, once.
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Lose a cumulative total of six hundred sixty-six Merit at the Recreation Room's casino games.
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Win a cumulative total of seven hundred seventy-seven Merit at the Recreation Room's casino games.
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Score a critical success on a dice roll, six hundred sixty-six times total.
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Fail a dice roll, six hundred sixty-six times total.
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Score a critical failure (fumble) on a dice roll, six hundred sixty-six times total.
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Succeed on a dice roll, six hundred sixty-six times total.
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Create a character with fully randomized Attributes, Occupation, and Skill point allocation, without altering any of the random results, and achieve Victory in any adventure, once.
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Create a character with fully randomized Attributes, Occupation, and Skill point allocation, without altering any of the random results, and achieve Victory in any adventure, ten times.
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Create a character with fully randomized Attributes, Occupation, and Skill point allocation, without altering any of the random results, and achieve Victory in any adventure, a hundred times.
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Carry 1 item in your backpack at the same time.
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Lose an investigator to death, once.
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Lose an investigator to death, six hundred sixty-six times.
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Achieve Victory in Beyond the Wall of Sleep, once.
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Achieve Victory in Blackwood Academy, once.
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Achieve Victory in The Case of Charles Dexter Ward, once.
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Achieve Victory in The Colour Out of Space, once.
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Achieve Victory in Dagon, once.
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Achieve Victory in The Dunwich Horror, once.
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Achieve Victory in Innsmouth, once.
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Achieve Victory in The Transition of Juan Romero, once.
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Achieve Victory in Memory, once.
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Achieve Victory in The Mountains of Madness, once.
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Achieve Victory in The Nameless City, once.
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Achieve Victory in Old Bugs, once.
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Achieve Victory in Polaris, once.
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Achieve Victory in The Rats in the Walls, once.
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Achieve Victory in The Shadow Out of Time, once.
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Achieve Victory in The Hound, once.
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Achieve Victory in The Tomb, once.
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Invest Ancient Knowledge into research at the Occult Research Department, once.
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Invest Ancient Knowledge into research at the Occult Research Department, five hundred times.
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Create a character via the Psych Assessment, without altering any of the Attribute or Skill points it assigned, and achieve Victory in any adventure, once.
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Create a character via the Psych Assessment, without altering any of the Attribute or Skill points it assigned, and achieve Victory in any adventure, ten times.
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Create a character via the Psych Assessment, without altering any of the Attribute or Skill points it assigned, and achieve Victory in any adventure, a hundred times.
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Purchase an item at the Quartermaster, once.
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Achieve Victory in any adventure as a Actor, once.
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Achieve Victory in any adventure as a Actor, ten times.
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Achieve Victory in any adventure as a Antiquarian, once.
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Achieve Victory in any adventure as a Antiquarian, ten times.
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Achieve Victory in any adventure as a Athlete, once.
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Achieve Victory in any adventure as a Athlete, ten times.
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Achieve Victory in any adventure as a Doctor, once.
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Achieve Victory in any adventure as a Doctor, ten times.
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Achieve Victory in any adventure as a Patrolman, once.
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Achieve Victory in any adventure as a Patrolman, ten times.
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Achieve Victory in any adventure as a Private Investigator, once.
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Achieve Victory in any adventure as a Private Investigator, ten times.
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Achieve Victory in any adventure as a Politician, once.
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Achieve Victory in any adventure as a Politician, ten times.
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Achieve Victory in any adventure as a Professor, once.
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Achieve Victory in any adventure as a Professor, ten times.
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Suffer a total collapse of Sanity, once.
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Suffer a total collapse of Sanity, six hundred sixty-six times.
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Reach 90% in Appraise with any investigator.
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Reach 90% in Climb with any investigator.
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Reach 90% in Credit Rating with any investigator.
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Reach 90% in Disguise with any investigator.
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Reach 90% in Dodge with any investigator.
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Reach 90% in Fighting with any investigator.
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Reach 90% in Firearms with any investigator.
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Reach 90% in History with any investigator.
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Reach 90% in Library Use with any investigator.
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Reach 90% in Listen with any investigator.
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Reach 90% in Locksmith with any investigator.
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Reach 90% in Medicine with any investigator.
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Reach 90% in Persuade with any investigator.
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Reach 90% in Psychology with any investigator.
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Reach 90% in Perception with any investigator.
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Reach 90% in Stealth with any investigator.
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