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Curiosity of a Turnabout

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The year is 2416. Humanity as we know it has been mostly forgotten, as strange creatures roam the world and attack anyone they encounter. The people of the town "Safe Haven" are able to keep these creatures at bay with the help of SPELLs - unique supernatural abilities. A lot of technology has been lost, although scholars have managed to collect and preserve most major breakthroughs in medicine. Some technology has also been made redundant due to SPELLs.

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