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Consumption Model

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You've just driven to a new area of the city. You're desperate to find evidence of others. Others also wanting to persist. Interactive worlding experience created to encourage players to think and assess the current technology landscape and digital oligarchy. Revolves around Feenburg’s 2012 paper Re)Inventing The Internet : Critical Case Studies discussing the different models of the internet, in particular the consumption model, and themes of digital oligarchy, trans-humanism and cyborgs (Haraway, 1985). A world where these themes where these themes manifest is created.