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Collide is a sliding puzzle game. As an orange square, players must collect all of the coins on each map then slide to the finish, using as few moves as possible. Use WASD or the arrow keys to move around the map. Players can create and share their own maps.
PC (Microsoft Windows) · Mar 14, 2018
Worldwide · Exact date · IGDB
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100 achievements available.

View the About screen
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Unlock 25 achievements
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Unlock 50 achievements
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Unlock 75 achievements
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Unlock the other 99 achievements
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Beat all three campaigns. Make your engineers invent a combustible lemon that burns life's house down
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Beat a level of your own creation
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Beat the hidden level
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Beat par on an easy level
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Beat par on a hard level
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Beat par on a medium level
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Choose a different skin
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Get trapped in a 1x1 area with a locked goal in a medium level
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Collect 100 coins
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Collect 250 coins
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Collect 30 coins
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Collect 750 coins
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Break 250 cracked blocks
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Break 3000 cracked blocks
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Break 50 cracked blocks
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Break 750 cracked blocks
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Break all cracked blocks in the map "Dystopia"
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Break all cracked blocks in the map "Texas"
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Play on 12 different real-life days
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Play on 2 different real-life days
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Play on 3 different real-life days
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Play on 4 different real-life days
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Play on 5 different real-life days
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Die 2000 times. At this point, you can consider yourself well and truly dead
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Die 250 times
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Die 30+ times on the same map
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Die 50 times
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Die 9 times. You have no idea how lucky you are. Even cats only have nine lives
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Die by leaving the map
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Contribute to orange square evolution
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Die after surviving for at least 100 moves
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Pass by without stopping to help
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Sacrifice yourself to the god of spikes
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Beat 15 easy levels
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Beat all 25 easy levels
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Beat 5 easy levels
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Die at your earliest convenience (Level 6)
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Match par in the easy campaign in one sitting without dying or restarting once
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Hit the side of a spike block in the easy campaign
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Beat the easy campaign in one sitting without dying or restarting once
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Find the hidden level
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Solidify 16 ghost blocks before you stop moving
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ghost2000
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Solidify 250 ghost blocks
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Solidify 50 ghost blocks
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Solidify 750 ghost blocks
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Solidify more ghost blocks than the time it takes to beat the map (in seconds)
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Beat 15 hard level
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Beat all 25 hard levels
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Beat 5 hard levels
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Match par in the hard campaign in one sitting without dying or restarting once
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Beat the hard campaign in one sitting without dying or restarting once
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Replay a level to improve your move count
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Enter the Konami code
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Make your first move
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Paste a level code and begin editing the level
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Beat 15 medium levels without choking on gold
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Beat 25 medium levels, because you levio-saw the solutions
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Beat 5 medium levels without sacrificing yourself to a giant chess piece
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Match par in the medium campaign in one sitting without dying or restarting once
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Beat the medium campaign in one sitting without dying or restarting once
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Match par on 10 levels
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Match par on 25 levels
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Match par on 50 levels
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Match par on 70 levels
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Match par on 75 levels
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Match par on 15 easy levels
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Match par on 20 easy levels
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Match par on all easy levels
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Match par on 15 hard levels. The actual air-speed velocity doesn't matter, but neither should be fed rice
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Match par on 20 hard levels. Do you see the violence inherent in the system?
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Match par on all hard levels. We can't take you like that, it's against regulation
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Match par on 15 medium levels
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Match par on 20 medium levels
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Match par on 25 medium levels
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Restart without making a move
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Enter 1000 pointer blocks
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Stop moving after passing through 10 or more pointer blocks
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Enter 250 pointer blocks
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Enter 50 pointer blocks
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Enter 5000 pointer blocks
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Leave a pointer block backwards
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Die on a samaritan killer block after passing through a pointer block
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Copy a level code to send to a friend
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Unlock ten skins
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Unlock three skins
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Unlock six skins
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Unlock eight skins
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Die before making your first move
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Travel a total of 1000 blocks
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Travel a total of 16404 blocks
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Travel a total of 200 blocks
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Travel 30 blocks before you stop moving
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Travel a total of 5280 blocks. I guarantee this took you longer than four minutes
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Collect the last coin immediately after leaving a locked goal tile
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Community notes