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The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top. Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.
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Complete release history (11)
Apple II · 1984
North america · Year · Full release · IGDB
Commodore C64/128/MAX · 1984
Europe · Year · Full release · IGDB
DOS · 1984
North america · Year · Full release · IGDB
PC-8800 Series · Oct 1, 1985
Japan · Exact date · Full release · IGDB
Atari 8-bit · 1985
North america · Year · Full release · IGDB
Commodore C64/128/MAX · 1985
North america · Year · Full release · IGDB
FM-7 · 1985
Japan · Year · Full release · IGDB
PC-9800 Series · 1985
Japan · Year · Full release · IGDB
SG-1000 · 1985
Japan · Year · Full release · IGDB
MSX · 1986
Japan · Year · Full release · IGDB
Sharp X1 · 1986
Japan · Year · Full release · IGDB
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