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Cacoma Knight is a hybrid of action and puzzle elements. Each level is a single screen. The first image that the player sees is a landscape, for example, a forest or a town. The image will then fade into a "corrupt" version of the landscape, for example, the trees become rotten and buildings become ruined. Each screen has a "Qualify" target that shows how much of the screen must be cleared before the game continues to the next level.
Super Famicom · Nov 21, 1992
Japan · Exact date · Full release · IGDB
Super Nintendo Entertainment System · 1993
North america · Year · Full release · IGDB
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