Avg. rating
—
Reviews
0
In Auditorium, the player uses various game mechanics to bend streams of light particles to fill audio containers. As each of the audio containers is filled, an audio channel introducing an instrument or sound is added to the game's music. In most levels, the audio containers are a variety of colors which the particle stream must match in order to fill it. The player changes the color of the stream by manipulating it over fixed areas of the level which dye the particles as they pass through them. The goal of each level is to direct and split the stream in such a way that each audio container is filled simultaneously, revealing the level's full soundtrack.
Web browser · Feb 4, 2009
Worldwide · Exact date · Full release · IGDB
iOS · Nov 13, 2009
Worldwide · Exact date · Full release · IGDB
PlayStation 3 · Nov 23, 2010
North america · Exact date · Full release · IGDB
PlayStation Portable · Jan 4, 2011
North america · Exact date · Full release · IGDB
Mac · Feb 28, 2012
Worldwide · Exact date · Full release · IGDB
PC (Microsoft Windows) · Feb 28, 2012
Worldwide · Exact date · Full release · IGDB
Catalog sources
Achievement progress has not been imported yet.
No connected platform exposes achievements for this game.
Community notes