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Unlike most other, action-oriented Armored Core titles, this installment is a strategy game. The player has no direct control of the mech in the action but can customize the mech as always, implementing additionally an AI that will fight on its own. The role of the player is to customize the mech and train the AI on training arenas. The "Extreme Battle" international release of the game included additional combat scenarios.
PlayStation Portable · Nov 17, 2005
Japan · Exact date · IGDB
PlayStation Portable · Dec 6, 2005
North america · Exact date · IGDB
PlayStation Portable · Feb 9, 2006
Australia · Exact date · IGDB
PlayStation Portable · Mar 3, 2006
Europe · Exact date · IGDB
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Community notes

Main game