By: Hiro Studio
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Welcome to the ultra-hard 2D action "Madness World" Players, enemies, blocks—all made from editing my own selfies. Instant-death trap-filled die-and-retry game. It'll haunt your dreams.
iOS · Apr 23, 2020
Worldwide · Exact date · Full release · IGDB
Android · Jul 4, 2021
Worldwide · Exact date · Full release · IGDB
PC (Microsoft Windows) · Feb 9, 2026
Worldwide · Exact date · Full release · IGDB
Nintendo Switch · Mar 10, 2026
Worldwide · Exact date · IGDB
Catalog sources
64 achievements available.

Uwaaaaaaaaaaaaaaaaaaaaaa!!!
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You stepped back. It may help... or not.
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You thought it was over and fell again. Lesson not learned.
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The author shows up again at the end. Of course.
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The horde is coming. No time to think.
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More enemies, less hope.
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You climbed it all. Your heart is more tired than your legs.
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You saved, stepped, and dropped. The author is not your friend.
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A world where save points attack you is not normal.
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You believed the floor. The floor did not believe in you.
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Everyone falls here. You're in good company.
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Falling there takes a special kind of talent.
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Thick build, sad jump. Rare in a different way.
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You died. Here, that’s basically the tutorial.
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You jumped. The floor looks a bit lonely now.
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Nice to meet you. From here on, this is your fault.
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You moved sideways. Fate moved a little with you.
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You walked and the floor vanished. Welcome to unfair mode.
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This isn't the 'right' path. It's just the one that goes on.
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Your Determination was real. Probably.
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You stepped into the stage. There is no real back button.
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Falling this close to the goal is almost art.
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You saw the goal, relaxed, and fell. Classic.
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Even invincibility can't save you sometimes.
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The only real safety this game ever gives you.
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Stand still and it's you who disappears.
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Things are coming so fast you don't even have time to say 'Go'.
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Shouting it three times means they really mean it.
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Your heart fills with determination. Time to move on.
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You thought, "I can make that jump." That thought was the flag.
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The creator appeared on screen. No escape.
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The road goes forward. Believing in it is up to you.
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Moving on is probably better than standing still. Probably.
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Sometimes the shortest words are the scariest.
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In games, once you see the path, you're forced to take it.
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No time to look up. Just run.
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Second round of 'Run!'. You're welcome.
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The courage to go on and the courage to turn back are different skills.
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Forward is justice. Here, at least.
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An ominous voice, but you follow anyway.
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Trust your momentum. You kind of have to.
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You were yelling 'Go!' a second ago, remember?
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You rode the pyramid platform. It all vanished at once.
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A save point that doesn't attack. I'm crying.
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You reached a save point. The one thing that probably won’t betray you.
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A save is a promise that you won’t really go back.
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A save point that showed up way later than it should have.
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A save point with real floor. You may relax. Maybe.
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Never thought you'd be grateful for solid ground.
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Fight, flee, or cry. All valid choices.
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See? I can make maps like this too.
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You saw a very familiar goal flag. Suspiciously familiar.
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You pushed forward and met a wall that said nothing.
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Lean build, strong jump. Rare specimen.
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You beat 1-1 for real, past all tricks and fake goals.
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This time it’s the real goal. Stage 1 cleared.
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In this world, it’s not kill or be killed.
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Ultra heavy body. Jumps almost nowhere. Super rare.
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Ultra skinny body. Jumps to the stars. Super rare.
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You reached the title screen. It still looks safe, right?
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You relaxed. The floor decided that was funny.
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You touched the goal and instantly died. Peak betrayal.
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The real goal. You actually overcame everything.
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You finally escaped the fake routes and found the real way.
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