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Akuma No Akumu: Ar Eq-Kua Er Seta

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a game with no focus, only dreams and ideas. a mashup of pre-existing visual assets, new musical work, and nearly anything i want to prototype and play with. the lack of theme is the strongest theme of all. a lightly and abstractly story-driven single player STG-platformer hybrid focusing on weird scoring systems, inconsistent and cryptic rules for those scoring systems, and difficulty that will only push you as hard as you push it - except the boss encounters. they always push, and if you don't put in the effort leading up to them, you won't get far.

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