By: Sam Barlow
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Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.
Web browser · May 28, 1999
Worldwide · Exact date · IGDB
Linux · May 28, 1999
Worldwide · Exact date · IGDB
Mac · May 28, 1999
Worldwide · Exact date · IGDB
PC (Microsoft Windows) · May 28, 1999
Worldwide · Exact date · IGDB
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